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Old May 09, 2007, 03:38 PM // 15:38   #1
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Default Monks and Weapon Req.? Please help.

Alright so I am currently using an axe that has an axe req of 9.

DO I need to have 9 req. to activate the enchants and upgrades for them to work?

Also, For personalized upgrade 20% damage does this apply to melee only?
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Old May 09, 2007, 04:11 PM // 16:11   #2
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Have you ever seen a 55 with 9 in any weapon?
They all use totem axes.
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Old May 09, 2007, 04:12 PM // 16:12   #3
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20% applies to damage yes...

the req allows you to obtain max damage as well...

so you can only benefit from the weapons mods when using it without attribute investment.
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Old May 09, 2007, 04:20 PM // 16:20   #4
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Quote:
20% applies to damage yes...

the req allows you to obtain max damage as well...

so you can only benefit from the weapons mods when using it without attribute investment.
I thought that was phrased in a mildly confusing manner, so...

1) The 20% damage bonus only applies to your weapon.

2) The modifiers take effect regardless of weapon mastery level.

3) You will be using your weapon as a "Starter" weapon if you do not meet its requirements. Even so, if you do not have 12 in a specific Weapon Mastery, you will still not be doing 100% of the damage.
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Old May 09, 2007, 04:22 PM // 16:22   #5
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Quote:
Originally Posted by clawofcrimson

so you can only benefit from the weapons mods when using it without attribute investment.
SO if I customize the axe I would recieve 20% dmg. This wouldn't apply to my damage from smite?

Are you saying i need to meet the req. to get the actual mod enchants to work?
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Old May 09, 2007, 04:55 PM // 16:55   #6
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You need to meet the requirement for the damage, any mods are passive and work automatically, even without the correct amount of points for the req
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Old May 09, 2007, 06:14 PM // 18:14   #7
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Quote:
Originally Posted by corinthius
SO if I customize the axe I would recieve 20% dmg. This wouldn't apply to my damage from smite?

Are you saying i need to meet the req. to get the actual mod enchants to work?
Weapon customization gives you +20% damage from the weapon. It does not increase the damage you do from spells. If you want to increase your damage from smiting spells, you will need to use a staff or offhand with a smiting prayers +1 (n%) bonus, where n is 20 or less. That will mess with your 55 hp, however.

If your axe has a 20% enchant modifier, you will get the full 20% enchant bonus whether or not you meet the axe mastery requirement. The only weapon characteristic that is dependent on meeting requirements is damage output from the weapon. Damage output from spells is not affected.
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Old May 09, 2007, 07:24 PM // 19:24   #8
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Quote:
Originally Posted by nardhelain
...Damage output from spells is not affected.
Which is why if you customize a staff, people can legally smack you on the head all they want.
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Old May 10, 2007, 12:59 AM // 00:59   #9
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Actually, customizing a staff or wand isn't a bad idea because it increases the damage you do by wanding targets. Granted you won't need to do that often as a monk, but it's a nice option. I use a +15% -5energy wand so that I can swap to it either as a negative energy set or for attacking people.

Other weapons, though, like axes/sword/spears/whatever should not be customized because then you can't resell them or swap them to another character.
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Old May 10, 2007, 01:42 AM // 01:42   #10
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Quote:
Originally Posted by Effigy
Actually, customizing a staff or wand isn't a bad idea because it increases the damage you do by wanding targets. Granted you won't need to do that often as a monk, but it's a nice option. I use a +15% -5energy wand so that I can swap to it either as a negative energy set or for attacking people.

Other weapons, though, like axes/sword/spears/whatever should not be customized because then you can't resell them or swap them to another character.
I honestly hope you're kidding.
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Old May 10, 2007, 02:26 AM // 02:26   #11
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I'm a huge proponent of the 15>50 wand. If I didn't want to wand people with it, I'd be using a sword, axe, or spear for better mods.

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Old May 10, 2007, 09:58 AM // 09:58   #12
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Using a customized 15^50 wand when you want to wand things is a good idea. If you want to wand things, you want to deal damage. When you want to deal damage, you don't want to do less damage because you didn't customize your weapon.

Using a 15 -5 wand as a low energy swap is stupid. You're loosing the benefit of a mod you care about for the ability to do more wand damage at a time when you don't want to be wanding. Use a one-handed -5e martial weapon so you can get another mod you actually care about on that set, like +30 health.
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Old May 10, 2007, 07:06 PM // 19:06   #13
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The problem lies in the fact that I only have 4 weapon sets, so I either have to give up +30hp or 15% dmg on the low set. Generally, I end up wanding more than trying to hide energy, so I kind of like this setup. I'll take it under consideration though.
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Old May 10, 2007, 08:08 PM // 20:08   #14
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Quote:
Originally Posted by Effigy
The problem lies in the fact that I only have 4 weapon sets, so I either have to give up +30hp or 15% dmg on the low set. Generally, I end up wanding more than trying to hide energy, so I kind of like this setup. I'll take it under consideration though.

Bind a key that's easily accessable to your Inventory(I use X). Organize your inventory so you know where everything is. Swap from your inventory as-needed.

Being able to swap items like this mid-match can be extremely helpful. Want to wand someone? Hit X(or whatever you want to use), double click your 15^50 wand, hit X again(closes inventory). Swap back when needed. Facing Searingflames way? Hit X, double click your +10 vs fire shield, hit X again. You get the idea. All the benefit of having those items when you want them, without having to run sub-par weapon sets. Although, it does take a bit of extra work, I think the benefit far out weighs the minimal effort involved.
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Old May 10, 2007, 09:17 PM // 21:17   #15
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It really doesn't matter what damage a monk does when play the role as the could do no damage.Their sole purpose is to heal and protect the wand and off hand and staff are just an extra benifit.the only time it matters what damage a Monk makes is when they are smiting.That is when it is good to have a 15^50 wand.
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Old May 11, 2007, 12:10 AM // 00:10   #16
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Good suggestion, Zui.

@ Age: There are times when no one needs healing or protection. Rather than being dead weight during those times, you can pull out a wand to add some extra damage until you need to start monking again. It's not a lot of damage, but it's nothing to scoff at either (especially if you're using a customized +15% damage wand).
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Old May 11, 2007, 03:16 AM // 03:16   #17
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Yeah, your 15^50 wand shots can do pretty respectable damage (up to ~30) to a squishy while you don't need to be healing. It's worth it to chaff off stray reversals or the like.
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Old May 11, 2007, 03:28 AM // 03:28   #18
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Yeah I know Monks like all other casters can use their wands or staff to do some damage.The only 15^50 I have is a smiting wand and holy rod +5energy while hexed.I for the most part use Kephets.
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